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Learning through Playing

  https://www.youtube.com/watch?v=lCq8V2EhYs0 Jenkins (2006) states that “participatory culture offers many opportunities for youth to engage in civic debates, to participate in community life, to become political leaders, even if sometimes only through the “second lives” offered by massively multiplayer games or online fan communities.” In the “Connected Learning: Playing, Creating, Making” film Professor Katie Salen … Continue reading Learning through Playing

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“Policy platform targeting online bullies is personal”

https://twitter.com/ABC/status/1050335358863462400/video/1 While “online communities” have been benefiting from utilizing media communication to express their thoughts and feelings, Chayko states that “both good and bad things happen in communities, and these things – and these spaces –are not always warm and fuzzy” (p.44). Through this statement, Chayko referred to that within online communities people can face … Continue reading “Policy platform targeting online bullies is personal”

“Digital Citizenship”

Yuhyun Park calls on educational leaders to seriously consider educating children about  “digital citizenship” so that children can learn and gain the skills on how to safely navigate the digital world. In her article, “8 digital life skills all children need – and a plan for teaching them” she discusses those fundamental eight digital skills … Continue reading “Digital Citizenship”

“Why Gaming Helps Students Learn”

Statistic indicate that effective games positively impact students’ cognitive development. The article on “The Psychology Behind Why Gaming Helps Students Learn” explains and discusses the attributes and power of stimulus games which help students not only increase their critical thinking, but also helps them to develop the following skills: “improve perception, attention, mental rotation, task … Continue reading “Why Gaming Helps Students Learn”

Mediated Writing

The spark adobe social media platform allowed me to create narratives of one of the biggest national concerns, high schools’ and higher educations’ graduation achievement gaps. This social media platform allowed me to present this social issue in a storytelling format. The content I have selected to enclose in this project was previously created in … Continue reading Mediated Writing

Weekly Play #5/GIF

Washington State legislative recently passed on an Initiative 1639, which has changed “gun ownership” for Washingtonian citizens who bare firearms. I would like to advocate on behalf of Washington State citizens to keep their rights to have their firearms in the house not lockup in their safe if needed in an emergency.  The law does … Continue reading Weekly Play #5/GIF

“New Culture of Learning”

Thomas and Brown (2011) discuss how new era of today’s digital world acquire and build knowledge through utilization of their imaginations and through building online shared knowledge communities. In today’s digital era, learning is no longer seen as individual isolated process. This and future generation require “new kind of reading practices, and ability to evaluate … Continue reading “New Culture of Learning”

Book Circle

“Fast-Paced Video Games” Adults and children actually can benefit from playing “fast-paced video games” (Kamenetz, 2018, p. 60).  Kamenetz (2018) states that “video games such as the Wii or Kinect” can help children with obesity since it engages children in “moderate physical activity” (p.60). The growing number of digital screen devices and its content may provide … Continue reading Book Circle

WEEKLY PLAY/ Instagram

https://www.instagram.com/p/Bqb18uTAFSlX4xWImst3h7aAaO9AvX4Z91CWuc0/ I have never had an Instagram account before and this social media app was not even available on my windows cell phone. Compared to my learning experiences with using Memes and GIFs, Instagram was the most challenging. Through this learning experience, I also learned how to use some of my cell phone functions, such … Continue reading WEEKLY PLAY/ Instagram